Chibi-Robo did fast travel well

My biggest problem with open world games that makes me want fast travel is having to cover the same ground over and over without anything new. That’s a waste of time and boring. Chibi-Robo fixed that for the most part by having a very dynamic world. Within its day/night system and throughout the story you could expect the same location to be substantially different the … Continue reading Chibi-Robo did fast travel well